1 of all role-playing games in 80 countries *** Play with your friends and explore mysterious worlds in this action-packed learning experience! Rescue, hatch and train Dreamworks Dragons, protect New Berk and the Hidden World, and battle Grimmel and Stormheart in the ultimate dragon adventure! A creature so transported must find its own way back to your current plane of existence.Fly fast, train hard and study well to become the greatest Dragon Trainer! Join Chief Hiccup and Toothless and embark on a thrilling adventure in ‘How to Train Your Dragon’ by DreamWorks Animation. If the creature fails the save, it is transported to a random location on the plane of existence you specify. On a hit, the creature must make a Charisma saving throw. Choose a creature within your reach and make a melee spell attack against it. You can use this spell to banish an unwilling creature to another plane. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.Īlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
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